Feb 29, 2008, 01:19 AM // 01:19
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#21
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Grotto Attendant
Join Date: Dec 2005
Location: Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island
Guild: Soul of Melandru [sOm]
Profession: W/E
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Quote:
Originally Posted by whufc89
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The wiki build is fine... as long as you drop MS and GoEP for good skills.
A Ward is good, because you never need 13 EStorage.
And ignore the equipment advice, 20/20 wand > +5e weapon for main set.
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Feb 29, 2008, 01:20 AM // 01:20
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#22
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Desert Nomad
Join Date: Jan 2007
Profession: R/
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I think you can do comparable damage with rodgort's if you echo it and use mindbender like I said up there^
If you want to replace Searing Heat with something, I would say go with Liquid Flame. Its condition is practically always met and it casts nice and quick to make a mini-spike after any salvo you unload.
Echoing RI, you could unleash 2 RI's and 1 Liquid Flame in under 5 seconds, with 2 more RI's every 5 seconds for the duration of the echo. You'll even have a little left over time in between for other stuff.
If things aren't dead by then, you are fighting destroyers and should go bash your head into a wall for using fire.
Quote:
Originally Posted by whufc89
Lawl I came up against destroyers for the first time earlier & thought WTF when I was doing around 30 dmg to them with RI. I then read up on them & found out they're highly resistant to fire dmg. I take it this means they're weak to water & neutral to earth so either one of those is better to use against them than fire?
Also, if you guys had the choice, when looking at the skillbar I posted in the first post, instead of Arcane Echo would you use [skill]Teinai's Heat[/skill] (so there'd basically be two searings at work) or [skill]liquid flame[/skill]. The reason I don't like liquid flame though is that fair enough it has quite a low energy cost, but when running dual attune or MB you don't need to worry about the energy so you may aswell just go ahead & spam Rodgorts. LF to me just feels like a toned down version of Rodgorts, along with the longer recharge time I don't particularly like it.
Anyway, your thoughts are appreciated
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Actually my first time through EotN I had a fire ele hero for the whole thing, didn't know at the time about the fire resistance and I couldn't see the numbers to see they did almost nothing lol.
The problem with Teinai's heat / searing is that, especially in HM, it will cause enemies to scatter. Scattered enemies take less total damage from your Rodgort's. The reason you use liquid flame is because its nice and fast to cast inbetween your rodgort's.
Cast time breakdown (assuming echoed rodgorts)
Rodgorts: 1s + .75s aftercast 1.75s total
Echo Rodgorts: 1s + .75s aftercast 3.5s total
Liquid Flame: .5s + .75s aftercast 4.75s total
Rodgorts is recharged at 5 seconds
Rodgorts: 1s + .75s aftercast 6.75s total
Echo Rodgorts: 1s + .75s aftercast 8.5s total
Fireball: 1s +.75s aftercast 10.25s total
Rodgorts are recharged
IE infinite chain of 120+ damage spells ftw. Whole 10s chain is over 700 damage. Don't even bother adding in intensity, the monsters will just come here and QQ.
EDIT: I quoted a post of you quoteing this post, glad I didn't create some kind of infinite quotation device that would destroy all existence.
Last edited by The Meth; Feb 29, 2008 at 01:48 AM // 01:48..
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Feb 29, 2008, 01:27 AM // 01:27
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#23
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Banned
Join Date: Dec 2007
Location: UK
Profession: E/
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Quote:
Originally Posted by The Meth
I think you can do comparable damage with rodgort's if you echo it and use mindbender like I said up there^
If you want to replace Searing Heat with something, I would say go with Liquid Flame. Its condition is practically always met and it casts nice and quick to make a mini-spike after any salvo you unload.
Echoing RI, you could unleash 2 RI's and 1 Liquid Flame in under 5 seconds, with 2 more RI's every 5 seconds for the duration of the echo. You'll even have a little left over time in between for other stuff.
If things aren't dead by then, you are fighting destroyers and should go bash your head into a wall for using fire.
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Lawl I came up against destroyers for the first time earlier & thought WTF when I was doing around 30 dmg to them with RI. I then read up on them & found out they're highly resistant to fire dmg. I take it this means they're weak to water & neutral to earth so either one of those is better to use against them than fire?
Also, if you guys had the choice, when looking at the skillbar I posted in the first post, instead of Arcane Echo would you use [skill]Teinai's Heat[/skill] (so there'd basically be two searings at work) or [skill]liquid flame[/skill]. The reason I don't like liquid flame though is that fair enough it has quite a low energy cost, but when running dual attune or MB you don't need to worry about the energy so you may aswell just go ahead & spam Rodgorts. LF to me just feels like a toned down version of Rodgorts, along with the longer recharge time I don't particularly like it.
Anyway, your thoughts are appreciated
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Feb 29, 2008, 01:29 AM // 01:29
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#24
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Grotto Attendant
Join Date: Dec 2005
Location: Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island
Guild: Soul of Melandru [sOm]
Profession: W/E
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Quote:
Originally Posted by The Meth
If things aren't dead by then, you are fighting destroyers and should go bash your head into a wall for using fire.
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I use Fire against Destroyers.
Mind Blast helps me churn out Dwarf Weapons and Alchemical Acids
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Feb 29, 2008, 01:36 AM // 01:36
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#25
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Banned
Join Date: Dec 2007
Location: UK
Profession: E/
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Quote:
Originally Posted by Stormlord Alex
I use Fire against Destroyers.
Mind Blast helps me churn out Dwarf Weapons and Alchemical Acids
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Alkar's Alchemical Acid <---- Sounds pretty win! (Just read up on it then)
By Dwarf Weapons do you mean the skill Great Dwarf Weapon?
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Feb 29, 2008, 01:49 AM // 01:49
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#26
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Resigned.
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Quote:
Originally Posted by cutemow
you don't need glyph or gaze on a mb bar
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No, you don't...
Just thought I'd toss all those options in there since the original use of mind blast was a problem It's what I run when I ursan (obviously no MB...), so that I can boost my energy back up quickly.
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Feb 29, 2008, 01:49 AM // 01:49
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#27
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Desert Nomad
Join Date: Jan 2007
Profession: R/
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Yes, he meant great dwarf weapon. It is hax when you put it on any kind of attacking character, especially ones with fast attacks or multiple hitting attacks.
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Feb 29, 2008, 01:52 AM // 01:52
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#28
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Grotto Attendant
Join Date: Dec 2005
Location: Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island
Guild: Soul of Melandru [sOm]
Profession: W/E
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Quote:
Originally Posted by whufc89
By Dwarf Weapons do you mean the skill Great Dwarf Weapon?
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Yup. Regardless of what element you're using, Destroyers have stupidly high armour, so your Ele will be doing jack-all to them damage-wise (they also tear you apart with physical attacks, making Ele support options a wiser choice instead).
Best way to fight them, I've found, is to tear through them with physicals of your own, backed up by someone buffing said physicals (here, a Mind Blaster with GDW and some Earth wards) and a Curse guy (SS is pretty devestating, mostly though Enfeebling Blood shits on their damage)
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Feb 29, 2008, 02:15 AM // 02:15
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#29
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Banned
Join Date: Dec 2007
Location: UK
Profession: E/
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Quote:
Originally Posted by Stormlord Alex
Yup. Regardless of what element you're using, Destroyers have stupidly high armour, so your Ele will be doing jack-all to them damage-wise (they also tear you apart with physical attacks, making Ele support options a wiser choice instead).
Best way to fight them, I've found, is to tear through them with physicals of your own, backed up by someone buffing said physicals (here, a Mind Blaster with GDW and some Earth wards) and a Curse guy (SS is pretty devestating, mostly though Enfeebling Blood shits on their damage)
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So when fighting destroyers do you advise bringing along a hero Warrior or Hench as opposed to just spellcasters which is what I usually bring.
My normal Hero/Hench setup for fighting just about everything is:
Me - Fire Ele
Norgu - Pure interrupt with Empathy & Backfire
Dunkoro - Healer
Master Of Whispers - Minion Master
Mhenlo - Healer
Lina - Protection Monk
Cynn - Fire Ele
Herta - Earth Ele
I usually don't bother bringing a melee hero or hench as I leave that up to the minions summoned by the MM.
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Feb 29, 2008, 02:29 AM // 02:29
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#30
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Grotto Attendant
Join Date: Dec 2005
Location: Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island
Guild: Soul of Melandru [sOm]
Profession: W/E
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Quote:
Originally Posted by whufc89
So when fighting destroyers do you advise bringing along a hero Warrior or Hench as opposed to just spellcasters which is what I usually bring.
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Pretty much.
It's been ages since I last played my ele, especially against Destroyers... IIRC, my teambuild was something like...
Me: Mind Blaster, wards and Dwarf skills
Hero 1 - Spiteful Spirit Necro, Enfeebling Blood somewhere
Hero 2 - Paragon - Cruel Spear as elite, had Anthem of Envy on there too
Hero 3 - second Paragon (Paragons are imba and heroes make good paras) - this guy had some Motivation stuff, Song of Restoration as elite with spear attacks
Then the Hench where Aiden, Mhenlo, Lina and Devona.
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Feb 29, 2008, 02:43 AM // 02:43
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#31
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Banned
Join Date: Dec 2007
Location: UK
Profession: E/
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Quote:
Originally Posted by Stormlord Alex
Pretty much.
It's been ages since I last played my ele, especially against Destroyers... IIRC, my teambuild was something like...
Me: Mind Blaster, wards and Dwarf skills
Hero 1 - Spiteful Spirit Necro, Enfeebling Blood somewhere
Hero 2 - Paragon - Cruel Spear as elite, had Anthem of Envy on there too
Hero 3 - second Paragon (Paragons are imba and heroes make good paras) - this guy had some Motivation stuff, Song of Restoration as elite with spear attacks
Then the Hench where Aiden, Mhenlo, Lina and Devona.
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Is there a hotkey for targeting allies? I know to press C to target the nearest enemy & TAB to cycle through all nearby enemies but I was wondering if there was a hotkey for cycling through allies as it'd make things a whole lot easier when casting things like GREAT DWARF WEAPON on them.
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Feb 29, 2008, 02:49 AM // 02:49
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#32
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Grotto Attendant
Join Date: Dec 2005
Location: Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island
Guild: Soul of Melandru [sOm]
Profession: W/E
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There isn't a hotkey as such, but you can set one yourself on the Control tab of the F11 menu
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Feb 29, 2008, 03:01 AM // 03:01
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#33
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Banned
Join Date: Dec 2007
Location: UK
Profession: E/
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Quote:
Originally Posted by Stormlord Alex
There isn't a hotkey as such, but you can set one yourself on the Control tab of the F11 menu
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Nice, thanks a lot.
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Feb 29, 2008, 05:20 PM // 17:20
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#34
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Lion's Arch Merchant
Join Date: Mar 2007
Profession: E/
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you could go the physical way or like alex said or if you want to keep using just bring a ranger hero with winter.
and yea if you are fighting destroyers you should always try to fit alchemical acid even at low levels the cracked armor will help lower their ridiculous AL.
EDIT- and honestly... duals heats are not that bad even if they do cause scatter. you can use that scatter to cause the enemies to stop attacking and run around for a bit ( relieving party pressure) and do some damage. I've done a bunch of zones in hm with just a standard pvp mb ele with aegis and the dual heats help alot... the enemies didn't seem to scatter until they got hit by heats at least 2-3 times which is enough.
Last edited by Skyros; Feb 29, 2008 at 05:26 PM // 17:26..
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Mar 01, 2008, 01:26 AM // 01:26
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#35
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Wilds Pathfinder
Join Date: Aug 2006
Location: Melbourne
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I've always just run a b.surge with some PvE skills/Wards if I know I'm going up against Detroyers. It's pretty satisfying getting an AoE Blind from surge when the Destroyers of Hope put Order of Pain up.
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Mar 06, 2008, 02:53 PM // 14:53
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#36
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Frost Gate Guardian
Join Date: Sep 2007
Location: Underworld, being farmed for ecto by r3s
Guild: In Soviet Russia Servers Hate [You]
Profession: W/E
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Quote:
Originally Posted by whufc89
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go with that, thats good advice, you can also put in i mmolate so you can use sf as a dps
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Mar 06, 2008, 07:36 PM // 19:36
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#37
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Furnace Stoker
Join Date: Apr 2006
Guild: Amazon Basin [AB]
Profession: Mo/Me
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SF isn't that impressive until you get at least a second guy doing the same thing. Easy with heroes, not so much with full pugs.
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Mar 08, 2008, 03:30 PM // 15:30
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#38
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Jungle Guide
Join Date: Feb 2007
Guild: [SNOW] of [YUM]
Profession: E/
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SF is good with mark of rodgort. After the first burning bit, you then trigger burning with each damage hit.
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Mar 19, 2008, 07:20 AM // 07:20
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#39
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Academy Page
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Quote:
SF is good with mark of rodgort. After the first burning bit, you then trigger burning with each damage hit.
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How would you e-manage mark w/o ele attunment though?
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Mar 19, 2008, 07:26 AM // 07:26
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#40
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Legendary Korean
Join Date: Aug 2006
Guild: The Benecia Renovatio [RenO]
Profession: W/
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Quote:
Originally Posted by digimonizm
How would you e-manage mark w/o ele attunment though?
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You just don't spam it stupidly?
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